Christopher Medley-Pole   VFX Artist/Compositor
Time To Fly - Hamburg Animation Awards 2009 3rd Place Winner!

Graduate Diploma of Advanced 3D Production, Media Design School, NZ     

View Hamburg Animation Awards NZ Press Release
Description - As CG Supervisor/Project Mngr. I oversaw incorporating live-action footage both on location and blue screen studio miniature, 3D creatures & environmental elements, as well as matte painting. For all shots I captured both HD video and stills, modeled/textured/rigged CG tree branches, textured/rigged full CG tree, built miniatures, responsible for stylizing of the piece in post-production, created image based lighting rigs from HDRI for shots, and worked as one of two compositors.
Roles - Project Manager, CG Supervisor, Compositor, Camera Operator, Miniature Maker, Location Scout, Documentation Photographer, Environment Prop Modeler/rigger, Texture Artist, Matte Painter
Software Utilized - Maya, Nuke, ZBrush, OnLocation, AutopanoPro, Photomatix, Photoshop, Premiere Pro
Duration - 8 Weeks
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Incipiens

Graduate Diploma of Advanced 3D Production, Media Design School, NZ

Description - Team project undertaken for the Graduate Diploma of Advanced 3D Productions. As Project Manager I scheduled the entire project as well as managed all leads. I created environment/character textures, rigged humanoid characters, rendered all shots, and composited all shots.
Roles - Project Manager, Sole Compositor, Character Rigger, Render Manager
Software Utilized - Maya, After Effects, ZBrush, Photoshop
Duration - 8 Weeks
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Making Of Incipiens

Description - A good way to meet the team responsible for this project and see how we organized ourselves, what our goals for the project were and some of our methods. Play this video
Robotic Spherical HDRI R&D Team Project
- Featured on HDRILabs.com!

Graduate Diploma of Advanced 3D Production, Media Design School, NZ

Special Note Here - A Presentation encompasing the entire project can be viewed at hdrlabs.com. The animation below was created as an into for one of the project research presentations.
Description - This team effort resulted in the research, design, and physical creation and testing of a robotic device for spherical HDRI capture for use in image based lighting (IBL). An in-depth research phase was completed during which materials were presented to the school, a Maya mock-up was created and physically built, followed by remote location testing.
As HDRI Specialist I was responsible for this portion of the research phase as well as itís implementation in production of IBL renders using the resulting images produced by the robot. I also worked on the team physically building and testing the robot and rendered/composited the animation short demonstrating the robot.
Roles - HDRI Specialist, Image Stitching & IBL Creation, Physical Construction of Robot, HDRI Research and Testing, Rendering/Compositing of Robot Animation
Software Utilized - Maya, AutopanoPro, Photomatix, Photoshop, After Effects
Duration - 8 Weeks
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Still Life - Individual Project

Graduate Diploma of Advanced 3D Production, Media Design School, NZ

Description - 3D recreation of practical lighting and photography, by designing and photographing a still life in the studio, taking it into Maya and creating it anew! This project provided me with more understanding of real world lighting & how it relates to photorealistic rendering.
Roles - Responsible for all content, studio photography, 3D modelling, texturing, lighting, rendering with Mental Ray.
Software Utilized - Maya, Photoshop
Duration - 3 Weeks
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